Programme (Room C0.07)

VAIE will be a half day workshop (14:00 – 18:00)

A Stacked Dense Denoising-Segmentation Network for low-projection CT Volumes by Dimitrios Bellos (University of Nottingham), Andrew French (University of Nottingham), Mark Basham (Diamond Light Source Ltd),Tony Pridmore (University of Nottingham)

Human-Machine Collaborative Design for Accelerated Design of Compact Deep Neural Networks for Autonomous Driving by Mohammad Javad Shafiee (University of Waterloo), Mirko Nentwing ( Audi Electronics Venture GmbH), Yohannes Kassahun (Audi Electronics Venture GmbH), Francis Li (DarwinAI), Stanislav Bochkarev (DarwinAI), Akif Kamal (DarwinAI), David Dolson (DarwinAI), Secil Altintas (DarwinAI), Arif Virani (DarwinAI), Alexander Wong (University of Waterloo)

Automatic Structured Text Reading for License Plates and Utility Meters by Marçal Rusiñol (Computer Vision Center, UAB), Lluis Gomez (Universitat Autónoma de Barcelona), Adriaan Landman (AllRead MLT), Miguel Silva-Constenla (AllRead MLT), Dimosthenis Karatzas (Computer Vision Centre)

Identifying Individual Dogs in Social Media Images by Djordje Batic and Dubravko Culibrk (University of Novi Sad)

DarwinAI

WRNCH

Keynote

Our keynote will be delivered by Dr. Paul A. Kruszewski, Founder & CEO of WRNCH, a computer vision / deep learning software engineering company based in Montreal, Canada.

Serial AI entrepreneur Dr. Paul (as he is affectionately known in the industry) has been at the bleeding intersection of real-time AI and computer graphics since 2000 when he founded AI.implant to enable the= creation of huge crowds of interacting autonomous entities. Customers included Disney and Lucas Film for visual effects; Bioware and EA for game development; and L3 and Lockheed Martin for military simulation.

AI.implant was acquired in 2005 by Engenuity/Presagis/CAE, the world’s leading developer of software tools for military simulation and training. In 2007, he founded GRIP to enable video game developers to create rich game AI characters without programming: “Microsoft Word of game AI”. Customers included Bioware, Disney, EA and Eidos. GRIP was acquired in 2011 by Autodesk, the world’s leading developer of software tools for digital entertainment.

In 2014, he founded wrnch to create human centric AI by teaching cameras to understand human behavior in order to enable thousands of applications to make the world safer, healthier and more fun. wrnch’s customers include the largest media and entertainment companies in the world.